Gigacon Guests 2011
Our guests have taken time out of their busy schedules to join us, so before you meet them face to face it wouldn’t hurt to learn a little bit more about them and what they do. Don't forget to check out guests we've had in the past: Gigacon 2010 & Gigacon 2011.
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Maasa Kuwana-MuelhauptMaasa Kuwana-Muelhaupt, also known as AZURE is an Animation Director, Storyboard Artist and Illustrator in NYC. After graduating Parsons School of Design in 2005, she has worked on both TV animation including Ugly Americans, MAD, The Electric Company, and TV commercial spots such as Sweet 'N Low. Her illustrations were featured in the Autodesk Galleries in San Fransisco and Las Vegas, and at SIGGRAPH 2011. One of her pieces is included in the ART FOR HOPE, a digital artbook supporting the ongoing disaster reconstruction efforts in Japan.
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Brian MuelhauptBrian Muelhaupt is a 2D animation director in New York City. In addition to developing his own productions, he is a character designer for the Sesame Workshop, has directed several commercials, and animated on several television series including Ugly Americans and Harvey Birdman: Attorney At Law. He is currently animating on the new FX series Unsupervised.
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Jennifer DuttonJennifer attended the Art Institute of Washington on full-scholarship, and graduated December 2009 with a BFA in Media Arts & Animation. She worked as a tutor at AIW for a year and a half, she was the Lead Artist at the indie video game developer Forever Interactive for two years, and freelanced with Spark Flow Studios for six months. Now she is an artist at WMS Gaming in Chicago, creating concepts, illustrations, and animations for high-end slot machine games. WMS Gaming has been ranked the #1 large company to work for in Chicago, by the Chicago Tribune. |
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Sam EllisSam Ellis is currently working as Lead Illustrator/Character Designer on the FX animated project Archer. As a freelance illustrator and designer he has worked as a story artist, character designer, and illustrator for shows on [adult swim] and has provided artwork for several comic book companies. |
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Eric BasaludaThe artist known as Ebas started in comics working at Top Cow in 2000 under the direct tutelage of Top Cow founder Marc Silvestri. He soon became one of the Top Guns and Top Cow. A self-professed thong lover, Eric is known for his depictions of beautiful women and sexy artwork. Eric's has worked on many fan favorite comic series including Hunter-Killer, Witchblade, Tomb Raider, Freshman, The Magdalena, Blood Legacy:The Young Ones, The Darkness, Battle of the Planets, the Darkness/Vampirella crossover and the Witchblade/Wolverine crossover. In 2006, Top Cow published a Sketchbook of Eric’s fabulous artwork. In 2008, Eric did the artwork for the first ever Virgin Comics/Top Cow crossover, Devi/Witchblade #1. Eric’s recent work includes various covers for The Flash, Top Cow, Zenascope, Marvel, Image and others. |
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Robyn WilliamsRobyn Williams is a Multimedia Artist who graduated from the Art Institute of Washington in June of 2009. Having been working in html since 1999, she continued to work on her web design skills as well as other skills throughout school; from Character Design, Illustration, and Graphic Design. These skills proved useful when she began working at MTSI (Modern Technology Solutions, Inc); there she started as the Webmaster, defining the company’s online persona. While at the same company she continued to do illustration, graphic design, print design, web design and development, video production, and much more. |
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Rambo SiuRambo Siu was born and raised in Rockville, Maryland. He graduated with a BFA in Media Arts and Animation from The Art Institute of Washington. He started teaching himself 3D modeling and texturing in high school. After graduating high school in 2006, he was awarded a scholarship to the Art Institute of Washington. Rambo got his foot into the industry during his junior year in college, when he got hired as a art intern at Big Huge Games. He is now a 3d character artist there. His work can be seen at www.rambo3d.com" |
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Freddie E. Williams IIFreddie E. Williams II burst onto the comic book scene in 2005, when he began work with DC on the Eisner Award winning series SEVEN SOLDIERS: MISTER MIRACLE. Since then, he has Illustrated a long list of DC Comics titles: ROBIN, the FLASH, COUNTDOWN, 52, BLUE BEETLE, AQUAMAN, JSA CLASSIFIED, the OUTSIDERS, FINAL CRISIS AFTERMATH: RUN, JSA ALL-STARS, and most recently the New52 series CAPTAIN ATOM. Freddie is a mostly digital artist whose innovative approach to art can be seen in his new how-to book, the DC COMICS GUIDE TO DIGITALLY DRAWING COMICS. |
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Christopher OndrusChristopher Ondrus graduated from one of the first Computer Animation Multimedia programs from the Art Institute of Pittsburgh in 1996. Chris started his 15 year career at Bethesda Softworks working as a cinematic animator before transitioning to Mythic Entertainment to manage the animation department. During his career at Mythic, Chris has warn many hats ranging from Senior Animator, Associate Art Director and Director of Outsourcing. Since starting his career Chris has shipped 14+ games for the PC market. Franchises include The Elder Scrolls series, Massively Multi-Player Online Role Playing Games; Dark Age of Camelot and Warhammer: Age of Reckoning. Chris is currently working for Bioware as a Producer on two Projects for the China gaming market: Dungeon Keeper Online and Ultima China.
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Alan IdeI am the "Lead Game Programmer" for Latman Interactive, which is a new mobile game development studio based in MD. I also created a few independent mobile puzzle games, namely "Tesseract", and "ArcSpin" prior to this position. I am a huge fan of video gaming in general, but mostly FPSs and puzzles. Although being the father of a 3 year old doesn't leave much free time. |
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Crisanto CimatuBorn and raised in Maryland, attended the Maryland Institute College of Art where he earned a BFA in Illustration, Minor in Art History, and a Studio Concentration in Curatorial Studies. In the past he has worked on various projects including exhibition design at the Geppi's Entertainment Museum in Baltimore, public art proposals for the Downtown Partnership of Baltimore, and various freelance web and print design projects. Currently he is the Lead Artist and Designer at Latman Interactive where he works with a great team to design mobile games for iOS and Android platforms. They currently have two games out- Quackville! and Qach! and are working on a third. He lives happily in Baltimore with his girlfriend Lindsay Petrick and pet rabbit Meatball. To see his work visit:
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Todd ChurnTodd Churn is an animator living in Arlington Virginia. A graduate from The Art Institute of Washington, Todd has recently worked on some extremely fun music videos for PBS Kids. Currently, Todd is animating for Latman Interactive and is enjoying every last minute of it. |
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Enrique RiveraEnrique Rivera is currently a core artist at WMS in Chicago, one of the leading companies of casino and slot machine games. He is also co-creator and artist behind the web comic, "Bananas & Binary". He graduated from the Art Institute of Washington in late 2008 with a bachelors in Media Arts and Animation and never looked back. He's done work with licenses from Hasbro, Marvel, and Warner Bros. and worked on many small projects for Kaiser Studio Productions, including comics, concepts, and animations.
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Bakia ParkerI am a 2009 graduate of The Art Institute of Washington. Currently the Lead 3D Artist at Latman Interactive, a primarily mobile gaming house. My specialty is in Hard Surface and Asset modeling. My preferred tools of the trade are Maya, 3D Studio Max, MudBox, and Photoshop. The subject matter in my artwork has always been conceptual machinery (robots, bikes, cars, spaceships, and so on). I take great pride in applying my understanding of real world machine functionality and look to my pieces. The end results are highly detailed production and real-time ready models.
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Rebekah GallardoRebekah Gallardo graduated from the Art Institute of Washington in Spring 2010 with a Bachelor's of Fine Arts degree in Media Arts and Animation. After an adventurous summer working at Six Flags of America as a henna tattoo artist, she applied to and was hired full time as a graphic artist for Pinebrook Inc. Pinebrook is a small government contractor based in Southern Maryland that specializes in Acquisition/Program Management, Systems Engineering, Training and Education. As Pinebrook's only artist she handles anything graphically related. She creates everything from interface buttons and icons to animations and interactive flash tools. She develops graphics mainly for courseware to support, enforce, and illustrate concepts and learning objectives, all while keeping the student visually engaged. While courseware is her main focus, she has also been called upon to design logos, charity wanted posters, and the occasional Christmas party flyer.
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Anthony SpayAnthony Spay is a comic book artist from Philadelphia, PA, and is currently the Art Director / Staff Artist for Zenescope Entertainment. He is a graduate of Gettysburg College, with an MFA in Sequential Art from the Savannah College of Art and Design.
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Tim BostaphTim Bostaph is in the Alpha Chi Honor Society, he has graduated from Allegany College of Maryland, The Bradley Academy of the Visual Arts and The Art Institute of Washington D.C. He is Comptia Security+, Network+ and A+ Certified. He has worked as a Web Designer, Animator, Graphic Designer, Inker, Colorist, Network Managers, an IT Consultant, and is currently employed as a Game Developer and Art Director.
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Logan LuberaInformation coming soon! |
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David SilvaDavid Silva worked as a full-time freelance designer for McFarlane toys for about eighteen months, and three years as a sculpture for McFarlane toys, David showed a particular interest in the animal inspired characters and became a major contributor to lines such as McFarlene's Dragons, warriors of the Zodiac, and other in-house lines. |
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Ryan Bowlin I’ve been making images for as long as I’ve been able to get my little mitts around a Crayola. Some of my earliest memories involve being face down in a pad of paper, scribbling like a wild man on the living room floor. When I let my mind take me back I can still feel the shaggy carpet imprinting abstract designs on my skin. I can remember the waxy crayon smell as I'd pull it across the paper.
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Garette JohnsonGarette is a multi-faceted design studio that combines modern fashion with art and illustration. The Garrott collection is a two part look, featuring draped knit dresses printed with original art work by the designer and lady-like leather pieces. A focus on construction detail and drape accentuate the figure. Contrast of the soft and structured reflects a modern woman's desire to be bold and feminine. Mutually inspired by fashion and the natural world; the illustration work delights in the absurd, ironic and beautiful poetry of the world around us. Garette collaborates with private and corporate clients alike to develop concept designs and illustrations for a multitude of commercial media. |
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Hannah BenbowAs a kid my mom wouldn’t let me watch cartoons. She insisted that they would “rot my brain”. Well that back fired. Currently I work for BittyGames, a new and upcoming mobile gamming company. While I mainly am in charge of 3D animation, I also have the responsibility of creating all of the graphic assets needed for any games. In short I make the games look “pretty”. I am also a recent graduate from the Art Institute of Washington with a focus in 3D animation. Feel free to check out my work at |
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Matt DembickiMatt Dembicki, a founder of the D.C. Conspiracy—a comics creators collective in the nation’s capital—previously edited and contributed to the Eisner-nominated and Aesop Prize-winning Trickster: Native American Tales: A Graphic Collection (Fulcrum Publishing). His graphic novel Xoc—about a great white shark—will be published by Oni Press in 2012, as will a new anthology he is editing and contributing to, District Comics Vol. 1 (Fulcrum Publishing). . |
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